- Were you looking for one of Bonnie's counterparts, Toy Bonnie, Shadow Bonnie, Nightmare Bonnie, (possibly) Springtrap, or (possibly) Plushtrap?
THE CHARACTER TEMPLATE SHOULD NOT BE ON THIS PAGE!
|Known as||Bonnie the Bunny|
|Occupation||Guitarist in the Freddy Fazbear's Pizzeria Band|
|Starting location||Show Stage|
He is the guitarist in the Fazbear band. During the night shift in Freddy Fazbear's Pizza, he, along with the other animatronics, will try to stuff any human inside the building in a Freddy Fazbear suit.
Bonnie is a lavender-colored rabbit animatronic, with magenta eyes. He sports articulated ears that are capable of bending forward (similar to several other animatronics), and wears a red bow tie which is partially obstructed by his chin. Onstage, he carries an orange guitar. Unlike the other characters, he has round teeth and does not have eyebrows.
Excluding his left hand, most of Bonnie's body appears identical to Freddy's, especially his face (similar to that of Freddy from the second game), apart from the latter's color. This version of Bonnie, like most of the animatronics in the first game, seems to have no teeth on his upper jaw.
Bonnie's starting location is the Show Stage, along with his bandmates, Freddy and Chica. Upon activation, he will move to any room on the left side of the restaurant, excluding Pirate Cove. This means he can appear in the Dining Area, Backstage, the West Hall, the Supply Closet, and the West Hall Corner. When looking into The Office, he appears leaning into the left doorway from the blind spot directly behind the left door.
Bonnie is known for coming and returning to The Office more frequently than the other animatronics, and, like Foxy, he only approaches from the left side, though their similarities end there. He will stare through the doorway into The Office, unlike Chica, who looks through the window. As opposed to Chica, Bonnie usually shows up at the door more frequently, but leaves more quickly than Chica, this draining less power.
On some nights, if the player does not look at Bonnie on the Show Stage, he will not move from that location. Although this is one of the best methods for surviving after Night 2, using this method leaves the player unable to check on Pirate Cove (as the Show Stage is the default camera when opening the Monitor), leaving the player vulnerable to an attack from Foxy.
On the 4th, 5th, 6th, and 7th nights, while standing in front of the camera outside The Office (CAM 2B), Bonnie's head and jaw twitch violently in a very paranormal manner. The Robotvoice sound byte can be heard while he is twitching, even if the player is not looking at him directly on the Monitor. These paranormal behaviors are also exhibited by Chica.
When Bonnie enters The Office while the player is viewing the cameras, quiet, raspy, groan-like noises are audible. Once the player lowers the camera view and returns to The Office, Bonnie will attack them and cause a Game Over. The same noises can also be heard in this situation if Chica is waiting to attack. Bonnie and Chica are capable of forcing the player to lower the Monitor in order to attack, meaning the player cannot necessarily survive by continuing to view the Monitor until 6 AM as previously thought.
Unlike Chica, who can only travel to adjacent rooms throughout the building, Bonnie appears to possess supposed teleportation abilities, which is noticeable with Cheat Mode enabled. This is seemingly responsible for him appearing at The Office door fare more often than Chica does. Additionally, Bonnie is also capable of temporarily disabling the cameras as he moves to another area, as does Chica.
The groaning sounds made by Bonnie when he sneaks into The Office. Interestingly, Chica makes the same sounds.
File:Vocals Breaths S 35972008.ogg File:Vocals Breaths S 35972012.ogg File:Vocals Breaths S 35972014.ogg The sound Bonnie makes when attacking the player. Each animatronic (excluding Golden Freddy) makes a noise identical to this in the same circumstance.
Warning: Loud! File:XSCREAM.ogg
The noise Bonnie makes when moving from one room to another. Chica also makes this noise while moving. Freddy also happens to emit this noise, but only after the power has been fully drained.
- Bonnie is usually the first animatronic to move and approach the player's doors.
- Bonnie is often mistaken as a female, as Bonnie is a feminine name. This was proven false by a presumably unintentional confirmation by Scott Cawthon.
- On Nights 1 to 3, Bonnie is more active than the other animatronics, as he is generally the first to leave the Show Stage.
- Interestingly, when Bonnie is in the Backstage, he seems to take no heed to the metal endoskeleton sitting on the table, which clearly lacks a suit. Though Phone Guy claims the animatronics would put costumes on bare endoskeletons because it is supposedly "against the rules" to be without a suit, Bonnie does not acknowledge the endoskeleton backstage and obviously chooses to focus on the player, contradicting the former security guard's statements.
- However, this may be because the backstage area is full of spare parts, and, as such, a bare endoskeleton is not out of place there.
- Another reason of why Bonnie does not pay attention to the endoskeleton is because, as stated by Phone Guy in the third game, the animatronics have digital map layouts, and that, because of this, Bonnie knows not to pay attention to the endoskeleton backstage.
- In the trailer, Bonnie is shown running down the hallway. He was stripped of this ability in the final game, with Foxy taking on the role instead.
- In the trailer, Bonnie is shown to remove his face, revealing his endoskeleton. However, this never happens in-game.
- Bonnie might be loosely based on Mr. Munch from Chuck E. Cheese's, as both have purple fur, a lighter color on their stomachs, and a somewhat larger girth than the other characters.
- He also might be based on Jasper T. Jowls, as they both are the guitarists in the band.
- According to Scott Cawthon, Bonnie is the animatronic he finds to be the scariest, as he has had several nightmares about Bonnie while developing the game.
- Bonnie makes an abnormally human-like groaning sound when he enters The Office. What causes this is unknown, and it is unlikely that a robotic voice box would be capable of mimicking organic wheezing noises, even if the voice box was damaged. This may coincide with the possibility that the robots are haunted, and some unknown, paranormal source is making these noises. It may also fit in with the theory that a person is stuffed in the animatronics, though this is very unlikely, for the person would either have already been removed or killed by the internal mechanics of the suit.
- Chica makes these same noises when inside of The Office.
- On very rare occasions, after the Game Over screen is displayed, or when starting up the game, a full-screen image of an eyeless Bonnie (the same seen in hallucinations) can sometimes appear. The image stays for approximately ten seconds until white pupils suddenly appear. After one more second passes, the game returns to the main menu. This is also true for the mobile version.
- There is a glitch that allows the player to survive while Bonnie attacks. If the player raises the Monitor quickly, Bonnie's scream will repeat and his kill animation is prolonged, delaying a Game Over. See this video. This glitch can also work with Chica.
- There is a glitch where the player can be killed by Bonnie, but he does not appear physically and the player can only hear his scream. Watch this video.
- Bonnie can catch unsuspecting beginners off-guard, as he often appears first and more frequently than the other animatronics.
- According to an interview with Scott Cawthon, Bonnie was the first animatronic that was added to the game.
- Bonnie had no animation when killing the player at the time, as it was only a still image.
- Unlike the other animatronics in the first game, Bonnie has no eyebrows.
- On any night, when Bonnie is in the Backstage room, the player can cause the game to change to the close-up of his face by simply lowering and raising the Monitor. Switching to any other room before doing so will cause the scene to not switch.
In the second game, Bonnie has a very different design - like Freddy Fazbear, he also has two buttons on his chest. His face has been gutted, with most of it being removed, revealing his endoskeleton mechanisms. His lower jaw remains, featuring more teeth than he possesses in the first game as well as glowing red irises. His left arm is missing entirely, with a mass of torn wires in its place. The red layering of his mouth has been removed, making his teeth seem longer than before.
His suit has become tattered, particularly around the legs, and a few loose wires poke out of his body. The covering on his right hand and left foot have come off, revealing his endoskeleton. He also seems to have a bigger stomach, as it looks more rounded and bigger than his upper body. Also, his chin does not squash his bow tie now, and his suit seems to have changed to a darker shade of blue as opposed to a lavender color. It is explained in-game that this new appearance is due to an attempted retrofit of the old animatronics that took place before they got junked in favor of the toy models such as Toy Bonnie.
BehaviorLike Freddy and Chica, Bonnie is an incredibly active animatronic, as he can leave the Parts/Service room as early as 12 AM and can sneak into The Office around 3 times in an hour. Unlike in the first game, Bonnie follows a fixed path and no longer teleports along his attack route. He starts moving at Night 2 but is very inactive until Night 3. Bonnie starts with the other old animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside The Office, staring at the player from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent in order to enter The Office, completely bypassing the Left Air Vent's blind spot.
When Bonnie is in The Office and either the player lowers their Monitor or Bonnie forces it down, Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes. The player has less than a second to put on the Freddy Fazbear Head the moment they see him in order to avoid imminent death. Delaying or neglecting to put the head on will cause the screen to black out as normal, only for Bonnie to return and kill the player after they lower the Monitor. Just like the others, he may also forcibly pull down the Monitor or remove the Freddy Head if left on some time after failing to ward him off. After he is warded off when the player equips the head, Bonnie returns to the Main Hall and his cycle repeats.
- Bonnie takes much longer to leave The Office in the iOS version of the game, as do Freddy, Chica, and Toy Freddy.
- Oddly enough, Bonnie's eyes are usually showing in red light through the game and in the trailer. In the Main Menu, Party Room 1, and Left Air Vent, however, they are white.
- Even in Parts/Service, where the animatronics are assumed inactive, the red pinprick light from Bonnie's eye can be seen inside his face.
- The player has a slight chance to see Bonnie's eyes (or lack thereof) appear to blink while he is standing in The Office. However, this could just be caused by the flickering lights from The Office while he is present for there are no frames for this animation in-game.
- Similar the first game, Bonnie is more active than Chica.
- Unlike the first game, however, Bonnie is always first to leave Parts/Service, rather than being more likely to as in the first game.
- Also similarly to the first game, when Bonnie and Chica are crawling through the air vents, Bonnie approaches via the left side of the player while Chica approaches via the right.
- Bonnie, along with Chica, are the only animatronics who cannot be seen in the vent's blind spots.
- This is a sharp contrast to the first game as, ironically, they were the only ones able to be spotted by the Hall Lights.
- One can notice that, in his mugshot as seen in the Custom Night settings, Bonnie's red bow tie is clipping through his bottom jaw. This was most likely an error by Scott Cawthon.
- In Night 3's cutscene, the way Bonnie stares at the player with no eyes is strikingly similar to the image of the eyeless Bonnie hallucination in the first game.
- Bonnie is one of five animatronics who do not set off the alert ambience in select situations with the others being Mangle, Toy Chica, The Puppet, and Golden Freddy.
- In his case, Bonnie does not activate the alarm when he is standing alone in the hallway outside of The Office. As he does not attack from that position, this is not problematic for the player.
- During Bonnie's jumpscare, his thumb appears to quickly move down when his hand gets closer.
- If the player observes Bonnie for too long, he will jumpscare the player without entering The Office, as seen here at 3:42.
Bonnie's remains bear a resemblance to his model from the first game with the exception of lacking arms, eyes, ears, legs, and an endoskeleton. In place of Bonnie's right eye, however, seems to be a flashing light. A metal support can be seen under his torso with its poles barely visible from the armholes. Bonnie's bottom jaw seems to be hanging a bit, as it is an empty suit.
Bonnie makes an additional appearance in the end-of-night Minigames. Upon completing each night, the player will be taken to a short minigame with graphics similar to old Atari gaming systems, during which they must navigate a map of the pizzeria from the first game.
On Night 2, the player will play as Bonnie, appearing on the Show Stage accompanied by Chica. When they leave the Stage and enter any other room, they will encounter what appears to be a purple-colored Freddy Fazbear model, instructing the player to follow it. It will lead them to a room in the east side of the restaurant and the player will see Freddy's remains scattered on the floor from the previous minigame.
The purple Freddy will enter a room which is inaccessible to the player (they will receive an "ERR" message if they try to enter it). As in the previous minigame, if they try to walk away, the Purple Guy will rush out and attack Bonnie, dismantling him before the minigame abruptly ends.
- Bonnie is the one of the two original animatronics to not have a phantom counterpart in the third game, the other being Golden Freddy.
- As such, Springtrap acts at somewhat of a replacement for Bonnie in the game.
- In the end-of-night minigames, Bonnie has a dark cyan color similar to Toy Bonnie's instead of his typical lavender color.
- This is also the case with the Bonnie figure on the desk of The Office.
- Springtrap is commonly theorized to actually be an early model of Bonnie. This is evident by both of them having rabbit-like appearances, the fact that Phone Guy referred to Springtrap as "Spring Bonnie" during Night 5's phone call, and the fact that Springtrap appears as one of the first animatronics in the business, along with Golden Freddy.
- In the teaser trailer for Five Nights at Freddy's 3, one scene appears to feature a Bonnie-themed arcade cabinet with a flashing blue light.
- There is also a drawing in the first part of the trailer that appears to feature an unusual-looking Bonnie.
- Also in the third game's trailer, during a shot where the camera pans past the three main animatronics, Bonnie can be seen moving his eye to look at the camera.
Template:Bonnie Infobox FNaF4 Although, Bonnie himself does not appear in Five Nights at Freddy's 4. However, his plushie can be seen in one of the few minigames when starting the game and after completing each nights.